Transformations in 4 Moves
Move 4 matches to turn one figure into another: a hammer into a torch, a duck into a tyrannosaur. The target is drawn in the diagram; it must not be turned or mirrored, but you can build it anywhere on the board. Look for a way to lay the diagram over the figure so that as many matches as possible coincide.
- 1 · No. 534The Paper Plane Becomes a Paper Boat13 matches · 4 moves
- 2 · No. 535The Sock Becomes a Boot20 matches · 4 moves
- 3 · No. 536The Cow’s Head Becomes a Bunny20 matches · 4 moves
- 4 · No. 537The Hammer Becomes a Torch28 matches · 4 moves
- 5 · No. 538The Duck Becomes a Tyrannosaur21 matches · 4 moves
- 6 · No. 539The Sword Becomes a One20 matches · 4 moves
- 7 · No. 540The Trapezoid Becomes a Nine16 matches · 4 moves
- 8 · No. 541The Igloo Becomes a Spinning Top33 matches · 4 moves