Transformations in 1–3 Moves
Move 1–3 matches to turn one figure into another: a frigate into a motorboat, a fir tree into a mushroom. The target is drawn in the diagram; it must not be turned or mirrored, but you can build it anywhere on the board. Look for a way to lay the diagram over the figure so that as many matches as possible coincide.
- 1 · No. 526The Frigate Becomes a Motorboat21 matches · 1 move
- 2 · No. 527The Sparrow Becomes a Butterfly21 matches · 2 moves
- 3 · No. 528The Ball Becomes a Kite6 matches · 2 moves
- 4 · No. 529The Rhombus Becomes an Arrow16 matches · 2 moves
- 5 · No. 530The Three Becomes a Scorpion21 matches · 2 moves
- 6 · No. 531The Fir Tree Becomes a Mushroom29 matches · 3 moves
- 7 · No. 532The Fan Becomes a Wasp21 matches · 3 moves
- 8 · No. 533The Tipi Becomes a Fox’s Face17 matches · 3 moves